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brenougc

Breno Patelli

@brenougc

3D Technical Artist and Mesh Optimization Specialist

Brazil
English, Spanish, Portuguese
About me
I am a 3D Artist specializing in technical optimization and retopology. My expertise lies in reducing vertex and triangle counts for high-poly models, making them game-ready for platforms like Roblox (UGC), Unity, and Unreal Engine. I help developers achieve high performance without sacrificing visual quality. Whether you need to meet strict platform limits or just want a cleaner mesh, I am here to optimize your 3D workflow."... Read more

Skills

b
brenougc
Breno Patelli
Offline • 

See my services

Props & Objects
I will optimize and reduce the polycount of your 3d models

Work experience

Freelancing_Career

3D Technical Artist & Optimization Specialist

Freelancing Career • Self-employed

Mar 2026 - Present2 mos

Specialized in high-to-low poly workflow for games and digital assets. I have extensive experience in reducing complex 3D meshes (e.g., from 300k to under 4k triangles) to meet strict platform performance limits. Expert in retopology and mesh optimization for Roblox, Unity, and general 3D applications. My focus is delivering high-performance, game-ready assets without compromising visual quality