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3D Technical Artist and Mesh Optimization Specialist
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3D Technical Artist & Optimization Specialist
Freelancing Career • Self-employed
Mar 2026 - Present • 2 mos
Specialized in high-to-low poly workflow for games and digital assets. I have extensive experience in reducing complex 3D meshes (e.g., from 300k to under 4k triangles) to meet strict platform performance limits. Expert in retopology and mesh optimization for Roblox, Unity, and general 3D applications. My focus is delivering high-performance, game-ready assets without compromising visual quality