If you're interested in game designing process but have no idea about the GDD format, as well as its content, I can help you with that.
Since I'm an game designer who has worked for 15+ indie game projects, I can show you my GDD format which I'm using right now, with notes describing every part so you will know which step to take.
I hope that you can use my format as a start to begin your dream career, and even invent a GDD format of your own.
Please be aware that I'm not going to design a game for you. You'll get from this gig my favorite GDD format which I'm using right now to communicate with other guy in our team.
Standard and Professional Packages give you also
- SDD : Sound Design Document used to communicate between you and the dev, which sound/music to add. It's here
- Feedback : used for QA testing, for bug catching and improvements.
- Plan : The ultimate tool, it includes Milestone, Timeline and MicroPlanning, in 1 Excel file. Used to assign tasks and control the scope, progress of the project.