I will code a custom minecraft java plugin for your server


About this gig
I specialize in custom Minecraft plugin development, heavy server optimization, and backend engineering for Paper and its forks. With extensive experience developing and maintaining live, high-traffic networks averaging 500-600+ concurrent players, I focus on building stable systems that won't break when your player count spikes.
What I primarily work on:
- Custom Core Systems: Gameplay mechanics, SMP progression, and PvP frameworks.
- Heavy Optimization: Backend performance profiling and lag resolution for high-player-count servers.
- Advanced Integrations: Packet handling, protocol translation, and cross-platform mechanics.
- Complex Configurations: Deep integration with tools like MythicMobs, ModelEngine, Nexo.
What you can expect when working with me:
- Production-ready performance: Your systems will be highly optimized to run efficiently in a live environment.
- Clear communication: Realistic timelines, upfront pricing, and consistent updates.
Please send me a direct message before placing an order so we can properly discuss your server's codebase, your budget, and the exact scope of the project!
Get to know SSquadTeam
Minecraft Plugin Developer
- FromBangladesh
- Member sinceAug 2026
Languages
English, Bengali, French
FAQ
Can you integrate with other plugins and APIs?
Yes. I frequently hook into existing systems and APIs like PacketEvents, ModelEngine, MythicMobs, FAWE, and many more. If your server relies on a custom or unfamiliar API, I can easily adapt and build around it.
How many revisions are included?
As many as it takes to get it right, as long as the revisions stay within the original scope we agreed upon. If you decide to add brand-new features or make massive fundamental changes halfway through development, that is considered additional work and will require an extra fee.
What is your bug fix policy?
If you find a bug caused by my code within 7 days of delivery, I will fix it for free. However, if the issue is caused by a server update, a conflicting plugin you installed later, or an external change outside of my control, fixing it will be billed as a separate task.
Will the plugin work with Geyser (Bedrock crossplay)?
By default, the plugins I develop are built specifically for Paper Java servers. While they will likely function fine through Geyser, I do not guarantee out-of-the-box Bedrock parity for standard orders. If you need explicit Bedrock troubleshooting or crossplay-specific packet adjustments, that fall
Do I have the rights to resell the plugin?
Yes. Once the order is completed and delivered, you own the full rights to use, modify, or sell the plugin with no additional fees. However, this does not include free ongoing updates or future maintenance from my end.
Can you develop plugins for Folia?
Yes, I can build plugins for Folia. However, due to the heavy multi-threading complexity and the strict asynchronous environment Folia requires, pricing for Folia development is noticeably higher than standard Paper plugins.
Can you work with older Paper/Minecraft versions?
I heavily prioritize modern Minecraft versions to ensure maximum stability, security, and access to the best APIs. If you absolutely need a custom system built for a legacy version, we can discuss it in DMs before you order, but modern versions are always recommended.

