I will build ue5 melee combat gameplay systems with combos

I
ironwake1
I
ironwake1
Ironwake

About this gig

Hello amazing buyers,


A melee attack can look great and still feel completely wrong.

If hits register outside weapon reach, combos accept inputs at the wrong time, attacks cannot be interrupted correctly, or enemies barely react to impact, players feel it immediately. What looks like an animation problem is often a gameplay-system problem underneath.


We build the logic connecting your attacks, timing, hit detection, damage and reactions so the combat behaves consistently instead of relying on scattered checks and temporary fixes.

We can build:

  • Combo chains with defined input, cancel and recovery windows
  • Hit detection based on active attack frames and weapon reach
  • Damage driven hit reactions, stagger and interruption states
  • Data driven attack values using Data Tables and configurable properties
  • Enemy reactions to hits, stagger, interruption and recovery


The result is a melee framework where combat timing, damage, animation events and enemy reactions work togetherand can be tuned as your game evolves.


Send your UE5 version, combat references, available animations and whether this is a new system or existing project integration.

Get to know Ironwake

Ironwake

Unreal Engine Combat, AI and Multiplayer Systems Team

  • FromBrazil
  • Member sinceAug 2026
  • Avg. response time4 hours
  • Languages

    English, Spanish, Portuguese
Hello amazing buyers, we're Ironwake a team of passionate developer and artists We build the systems that make an Unreal Engine game actually play well from combat, turn based logic, multiplayer sync, and the bug fixes that happen when any of it breaks. We cover combat and AI, Niagara VFX and UI, and networking and debugging. You get one team instead of three separate freelancers who don't talk to each other Tell us what's broken or what you're building. We'll tell you exactly what it takes.

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