I will make a Professional Hand Painted Low Poly 3D Model for Games

(8)
Absolutely perfect! Great and very responsive seller!
Reviewed by casuallynoted 27 days ago
Is an amazing artist. Really improved the look of my game
Reviewed by zurich23 23 days ago
Brilliant - thanks very much. Would recommend to anyone
Reviewed by demidov_innovat about 2 months ago
Outstanding Experience!
Reviewed by djdhomes 4 months ago
make a Professional Hand Painted Low Poly 3D Model for Games
make a Professional Hand Painted Low Poly 3D Model for Games
make a Professional Hand Painted Low Poly 3D Model for Games
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About This Gig

Very Profesional and High Quality Artworks for AAA Video Games.

*Please contact me before making your purchase.*


I will make a Handpainted Toony Style HQ Low Poly 3D Model for Video Games with a color texture of 256x256 pixels for $10, of any character or asset you like, just show me a reference or a picture.

Model
- 100 Tris of Geometry for $10

UV Unwrapping
- Included

Texture Maps
- Diffuse Map (included)
- Specular map (+$5)
- Glow map (+$5)
- Increase Resolution +256 pixels (+$5)

Examples of Models
Chest (200 Tris)= $30
Sword (300 Tris)= $45
House (1000 Tris)= $150 (Ask me for a quotation)
Car (1500 Tris)= $225 (Ask me for a quotation)
Space Ship (2000 Tris)= $300 (Ask me for a quotation)
Character (4,000 Tris)= $600 (Ask me for a quotation)

I work with 3ds Max and Photoshop mostly. I can deliver in OBJ and FBX. This task is a only diffuse map + model mesh

Order Details

4 days delivery 2 Revisions

Model + Diffuse Map (color)

100 Tris of Geometry ($10).

  • Source File
  • Enhanced Detailing

Frequently Asked Questions

  • Do you deliver 100 tris exctly as that?
    No, the model can have a tolerance of +/- 25 tris. Can vary if the model has a lot of geo.
  • How realistic can be the model?
    This is a only diffuse map task, if you want realisitc assets or characters you should try my other Gig (next-gen models for videogames). Which include a High Poly workflow with baked textures as normal maps, diffuse map, specular map, glow map, reflection map as necessary.