I will create stylized 3d cartoon character models for games, animation and 3d printing

R
ramiz_degens
R
ramiz_degens
Ramiz

About this gig

Hello,


Looking for a stylized 3D cartoon character brought to life for your video game, animation, or commercial project?


I specialize in 3D character modeling, character design, and 3D cartoon animation assets. Whether you have a complete 2D concept sketch, a rough napkin drawing, or just a character idea in your head, I will sculpt, texture, and rig a clean, optimized 3D cartoon model ready for Unreal Engine, Unity, Blender, or 3D printing.


WHAT YOU GET WITH THIS GIG

  • Custom stylized 3D character modeling
  • Character sculpting & clean topology
  • UV mapping & optimized geometry
  • PBR or hand-painted textures
  • Materials, colors & surface details
  • Body rigging & facial controls
  • Custom poses & expressions
  • Game-ready character assets
  • 3D-print-ready STL files
  • FBX, OBJ, BLEND, STL & GLTF formats
  • Unity, Unreal Engine & Blender compatibility
  • Editable source files


PERFECT FOR

  • Video games & indie game projects
  • 3D animation & short films
  • YouTube & commercial content
  • Cartoon & stylized characters
  • VR/AR projects
  • Roblox & game assets
  • Character collectibles & figures
  • 3D printing projects
  • Original characters & mascots
  • Concept art brought into 3D


Got the idea? LETS BUILD THE CHARACTER. 

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Ramiz

Ramiz

3D Artist

  • FromGermany
  • Member sinceSep 2026
  • Languages

    English, German, French
Hi I'm Ramiz A 3D artist who enjoys turning ideas, sketches, and 2D designs into usable 3D models. I create stylized characters, Roblox UGC, low-poly game assets, weapons, vehicles, props, and models for games and animation. I focus on clean modeling, good proportions, optimization, and making each asset fit its purpose. I’m easy to work with, open to feedback, and I like keeping the process simple from the first idea to the final model.

My Portfolio