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Abdul H
@realnemesisxs
Level 2
Technical Developer and Graphics Engineer, Full Unreal Pipeline
Canada
English
About me
19, Solo developer and technical graphics engineer specializing in real-time visuals, procedural systems, and full-pipeline game and cinematic production. Work across the Unreal ecosystem using Blueprints, C++, Niagara, Control Rig, and custom shaders
I work on the full pipeline from raw concept to end render, gameplay, or simulations. I use Houdini, Blender, Cascadeur, Photoshop, After Effects, Substance Painter, and DaVinci Resolve. I freelance as a way to fund my own projects but also to help others with what I've learned :)
Skills

Abdul H
Offline •
Average response time: 3 hours
See my services

Character Animation
I will make professional control rigs for unreal engine or uefn

Game Art
I will make materials in unreal engine or uefn
53 Reviews
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Rating Breakdown
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- Quality of delivery
- Value of delivery
1-5 out of 53 Reviews
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liberati

United States
Worked diligently on project and clearly communicated when they required feedback. Made revisions as needed and was very patient with the project and my requests. Very professional and upfront with any issues or questions .
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malbers87

Ecuador
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mikeymousegt
Repeat Client

United States
Ordered a UI material and it turned out perfect!! Could not recommend more
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jeliliam
Repeat Client

Belgium
As always, delivered ahead of schedule and done exactly what was asked and more. Thanks!
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obliqpaw

Georgia
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