I will develop a unity VR game or multiplayer VR experience for meta quest


About this gig
Need a Unity VR game, multiplayer VR experience, or interactive simulation built for Meta Quest?
I am Suleman, a Unity VR developer and C# programmer with 7+ years of experience. I specialize in building immersive VR games, VR training simulations, educational VR applications, and real-time multiplayer VR experiences for Meta Quest 2, Meta Quest 3, and Meta Quest 3S.
My background in networking and backend development means I build the systems most VR developers cannot. Every project I deliver can include:
- Real-time multiplayer VR using WebSocket and WebRTC
- VR training simulation and educational VR app development
- Meta Quest 2, Quest 3, and Quest 3S standalone builds
- WebXR browser-based VR experiences
- VR interaction mechanics, hand tracking, and XR UI design
- Unity C# game development and performance optimization
I taught Unity C# professionally, which means you receive clean, documented, production-ready code with clear progress updates throughout the project.
Message me before ordering. I will review your project, confirm the scope, and give you a realistic timeline. I respond the same day.
Get to know Suleman
Unity Developer Multiplayer, VR and Game Backend Firebase, WebSocket, Quest
- FromPakistan
- Member sinceApr 2019
- Avg. response time3 hours
- Last delivery4 months
Languages
Urdu, Sindhi, English
My Portfolio
FAQ
Which VR headsets do you support?
I develop primarily for Meta Quest 2, Meta Quest 3, and Meta Quest 3S as standalone VR devices. I also support WebXR for browser-based VR experiences that run on any headset including Pico and HTC Vive. For PC VR, I can build SteamVR-compatible applications. M
Can you add multiplayer to a VR game?
Yes. I build real-time multiplayer VR systems using WebSocket and WebRTC for low-latency communication. I can implement multiplayer lobbies, player matchmaking, voice chat integration, synchronized VR interactions, and shared virtual spaces. I have shipped
Can you build a VR training simulation or educational VR app?
Yes, this is one of my strongest areas. I build VR training simulations, educational VR applications, safety training apps, virtual walkthroughs, and interactive product demonstrations in Unity for Meta Quest. These are ideal for corporate training, medical education, university programs
What is included in the source code delivery?
Every delivery includes the full Unity project source code, all C# scripts, build files ready for Meta Quest sideloading or submission, setup and deployment documentation, and post-delivery support for questions. I do not deliver compiled APK files only — you receive the complete Unity project.
Can you fix bugs or add features to an existing Unity VR game?
Yes. I work on existing Unity VR projects for bug fixing, performance optimization, new feature integration, and C# code refactoring. Send me your project details and I will review the scope before you order. I am experienced with inherited codebases and can work with projects started by other devs
Do you build WebXR or browser-based VR experiences?
Yes. I build WebXR experiences in Unity using the WebGL build target, which allows VR experiences to run directly in a browser without any app installation. This is ideal for product showcases, real estate walkthroughs, virtual showrooms, and educational content that needs to reach users who do not
How long does it take to develop a VR game or simulation?
Timelines depend entirely on scope. A single VR mechanic or feature integration typically takes 3 to 7 days. A working VR prototype or MVP with basic interactions takes 2 to 4 weeks. A full VR game or complete training simulation is 4 to 10 weeks depending on complexity.
Can you build VR hand tracking or controller-free interactions?
Yes. I implement Meta Quest hand tracking using the Meta XR SDK, allowing users to interact with VR environments using only their hands without controllers. This is popular for educational VR apps, accessibility-focused experiences, and training simulations where realistic hand interactions matter.
Do you provide support after the VR project is delivered?
Yes. I provide post-delivery support for setup questions, build issues, and minor adjustments included in all packages. I also offer ongoing support for larger projects including bug fixes after launch, Unity version upgrades, new feature additions, and performance optimization for Quest firmware
8 reviews for this Gig
| (7) | ||
| (1) | ||
| (0) | ||
| (0) | ||
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Rating Breakdown
- Seller communication level
- Recommend to a friend
- Service as described
Sort By
D donpablo2022

Philippines
perfect! will definitely recommend
$50-$100
Price
4 weeks
Duration
Helpful?N 
noemialvarez174

Switzerland
Nice working with this Unitiy expert!
$1,000-$1,500
Price
6 months
Duration
Helpful?A akanbikhalid

India
so far the best VR dev, i've worked with, definitely coming back
S 
Seller's Response
Helpful?I israelz74

Israel
Just great.
S 
Seller's Response
Helpful?M michaellit

Switzerland
It was a perfect lesson.
S 
Seller's Response
Helpful?
8 reviews for this Gig
| (7) | ||
| (1) | ||
| (0) | ||
| (0) | ||
| (0) |
Rating Breakdown
- Seller communication level
- Recommend to a friend
- Service as described
Sort By
D donpablo2022

Philippines
perfect! will definitely recommend
$50-$100
Price
4 weeks
Duration
Helpful?N 
noemialvarez174

Switzerland
Nice working with this Unitiy expert!
$1,000-$1,500
Price
6 months
Duration
Helpful?A akanbikhalid

India
so far the best VR dev, i've worked with, definitely coming back
S 
Seller's Response
Helpful?I israelz74

Israel
Just great.
S 
Seller's Response
Helpful?M michaellit

Switzerland
It was a perfect lesson.
S 
Seller's Response
Helpful?

