I will create 3d metahuman outfits, game character models, vtubers and 5 game trailers

Z
zeldasmya
Z
zeldasmya
zeldasmya

About this gig

Welcome to my professional 3D character design and animation studio. I specialize in crafting ultra realistic, industry standard 3D game characters and high fidelity animations using cutting edge pipelines like Metahuman Creator, Daz3D, and Blender.

Whether you need a production ready protagonist for an Unreal Engine 5 game, a hyper realistic cinematic model, or fully rigged assets for digital media, I deliver exceptional quality optimized for your specific pipeline. I prioritize clean topology, pristine edge flow, and flawless weight painting to ensure your models perform beautifully in real time environments.


What I Offer

  • Hyper Realistic 3D Character Modeling
  • Next Gen Metahuman Creation
  • Daz3D Customization & Porting
  • Game Ready Optimization
  • Advanced Character Rigging
  • Cinematic Character Animation
  • Premium Texture & Rendering


Software Pipeline Expertise

  • Blender
  • MetaHuman Creator / Unreal Engine
  • Daz3D
  • Character Creator (CC4) / iClone


Note: Every 3D character project is unique. Please send me a message before placing an order so we can discuss your technical requirements and create a custom offer tailored perfectly to your budget and timeline!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know zeldasmya

zeldasmya

Expert 3D Character Design and Rigging for Unreal Engine Pipelines

  • FromUnited Kingdom
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Languages

    English
I am zeldasmya, a professional 3D character artist and rigging specialist creating animation ready characters for games, films, VTubers, VRChat, and real time engines. I work with Blender, Maya, CC4/CC5, iClone, UE5, and Unity. My expertise includes realistic and stylized character modeling, clean topology, texturing, custom IK/FK body rigging, facial setups (blendshapes), weight painting, and mocap optimization. I deliver pipeline ready assets tailored to your technical needs. I focus on clear communication, fast delivery, and client satisfaction. Let's bring your ideas to life!