I will create 3d realistic game characters using metahuman cc4 iclone and ue5

Z
zeldasmya
Z
zeldasmya
zeldasmya

About this gig

Looking for high quality, production-ready characters for games, films, or real-time engines? I am a professional 3D character artist specializing in 3D modeling, rigging, and animation. I work with Blender, Character Creator CC4/CC5, iClone, Unreal Engine (UE5), and Unity to deliver premium assets.

My expertise includes character modeling with clean topology, UV mapping, texturing, rigging, facial setups, and animation preparation. I ensure every character is optimized for high performance while maintaining strong visual quality for real-time and cinematic use.


WHAT I CAN DO FOR YOU:


  • Advanced body and facial rigging (blendshapes)
  • Weight painting correction and rig fixing
  • Motion capture cleanup and asset optimization
  • Lip sync setup and skeleton retargeting
  • Unreal Engine 5 (Metahuman specs) and Unity integration
  • Custom character modeling (realistic or stylized)
  • Engine ready setup for VRChat pipelines


I focus on clean communication, fast delivery, and client satisfaction with dedicated revision support. Let's bring your ideas to life with professional results! Send a message today to discuss your project requirements.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know zeldasmya

zeldasmya

Expert 3D Character Design and Rigging for Unreal Engine Pipelines

  • FromUnited Kingdom
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Languages

    English
I am zeldasmya, a professional 3D character artist and rigging specialist creating animation ready characters for games, films, VTubers, VRChat, and real time engines. I work with Blender, Maya, CC4/CC5, iClone, UE5, and Unity. My expertise includes realistic and stylized character modeling, clean topology, texturing, custom IK/FK body rigging, facial setups (blendshapes), weight painting, and mocap optimization. I deliver pipeline ready assets tailored to your technical needs. I focus on clear communication, fast delivery, and client satisfaction. Let's bring your ideas to life!