I will localize your steam indie game into natural japanese
Japanese Game Localizer and Indie Game Developer
About this Gig
I localize English-language indie games into clear, natural Japanese that fits the game, not just the source text.
I developed Sockshop Story under the name KNIGHT_0 and published it through Chihuahua Games. The Steam release supports Japanese and English interface and subtitles. That experience helps me focus on character voice, terminology, UI length, line breaks, placeholders, and text that sounds awkward in context.
I can help with:
- Dialogue and narrative
- UI, menus, tutorials, achievements, and item descriptions
- Steam store copy and promotional text
- Existing Japanese that needs proofreading or natural rewriting
Accepted formats include Excel, CSV, Google Sheets, plain text, and JSON. I preserve approved terms, tags, variables, and character limits when clearly identified.
Please message me before ordering if your project includes playable-build review, direct engine integration, an unusual file format, sensitive content, or more than 3,000 source words.
Send the source file, total English word count, game genre and tone, plus any technical limits. I will confirm the right package before work begins.
Content Type:
Games
Language:
English
•
Japanese
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
FAQ
What file formats can you work with?
I can work with spreadsheets, CSV, plain text, JSON, and many common game localization formats. Please message me first for custom formats.
Are you a native Japanese speaker?
Yes. I am a native Japanese speaker based in Japan, and I write Japanese for players rather than translating word for word.
Do you use AI or machine translation?
Every delivered line is personally checked and rewritten for context, tone, and natural Japanese. Tools may be used for consistency and QA. If your project has a specific AI or machine-translation policy, please tell me before ordering.
Can you preserve variables, tags, and character limits?
Yes, when they are clearly identified. Please explain placeholders, markup, speaker IDs, escape codes, and hard character limits before the order.
Is playable-build testing or LQA included?
The listed packages cover localization files. Premium includes review of up to 20 supplied screenshots. Playable-build testing or extended LQA requires a custom offer agreed before ordering.
Can you work directly in Unity or Unreal Engine?
Direct engine or project integration is not included in the listed packages. Please contact me first so I can review the project structure and confirm scope.

