I will rig, convert and fix 3d metahuman character for blender, maya, cc4 perfectly

S
sabinean
S
sabinean
sabinan

About this gig

Need professional Metahuman rigging, conversion, or 3D character fixes? You are in the right place.


I specialize in Metahuman character rigging, conversion, optimization, and fixing for Blender, Maya, CC4, CC5, Unreal Engine, and game pipelines.


What I can do for you:


  • Rig and fix broken bones / weight paint  
  • Convert Metahuman to Blender, Maya, CC4, CC5  
  • Character cleanup and optimization  
  • Facial rig adjustments  
  • Export game-ready files  
  • High-quality 3D character support


Why choose me?


-Professional quality work  

-Fast communication  

-Clean and organized files  

-On-time delivery  

-100% buyer satisfaction


Please message me before placing order so I can review your project and recommend the best package.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know sabinan

sabinan

3d Character Artist

  • FromGermany
  • Member sinceMar 2026
  • Avg. response time1 hour
  • Languages

    English, French, Spanish
Creative 3D artist, game designer, and developer with 3+ years in logo design, 3D character modeling, game design, and Unreal Engine development. I create high-quality 3D models, 3D animation, Metahumans, game environments, and stylized characters for games, films, and marketing. Expert in Blender, Maya, ZBrush, delivering optimized low-poly & high-poly models, rigging, animation, procedural environments, and 3D printing ready sculptures. Proven results in game development, branding, and immersive world design

My Portfolio