I will rig 3d characters in maya for animation, unreal or unity
About this gig
HELLO AWESOME BUYER
I provide professional custom rigging for 3D characters, creatures, and more, optimized for animation, games, and motion capture workflows. Each rig is designed with flexible, animator friendly controls and clean export pipelines for Unity and Unreal Engine
Rigging Features:
- Full body rigging for humanoids, quadrupeds, and creatures
- IK/FK systems for limbs, spine, tails, and seamless blending
- Stretchy/bendy controls for dynamic and stylized animation
- Advanced foot roll with heel, toe lift, roll, and toe wiggle controls
- Detailed finger and hand articulation
- Facial rigging using joints or blendshapes
- Motion capture ready with retargeting support
- Unity Humanoid Avatar compatibility
- Unreal Engine 4/5 skeleton rigging (optional)
- Apple ARKit facial rig with 52 blendshapes (optional)
Important: Please contact me before placing an order to discuss your requirements. Pricing may vary depending on the complexity and scope of the rig.
Get to know Xavier
Graphics and Design
- FromPoland
- Member sinceApr 2026
- Avg. response time1 hour
Languages
German, Italian, English, Spanish
FAQ
What types of characters can you rig?
I can rig humanoids, quadrupeds, creatures, and other custom 3D characters for animation, games, and motion capture.
Can you create custom IK/FK and advanced controls?
Yes. I can create custom IK/FK systems, stretchy/bendy controls, foot rolls, finger controls, spine systems, and other animator-friendly features based on your requirements.
Is the rig compatible with Unity and Unreal Engine?
Yes. I can prepare rigs for Unity Humanoid workflows and Unreal Engine pipelines. Unreal Engine skeleton compatibility is also available as an additional option.
Can you create facial and motion capture rigs?
Yes. I offer joint based or blendshape facial rigs, including an optional Apple ARKit setup with 52 blendshapes, as well as motion capture ready rigs for retargeting.

