I will create realistic custom unreal engine metahuman or game ready human 3d character

A
abdul_maleek101
A
abdul_maleek101
Abdul Malik

Level 1

About this gig

I specialise in realistic 

and AAA quality character modeling for games, film, 

and cinematic projects delivering production ready 

characters with clean topology, 4K PBR textures, 

and full Unreal Engine 5 and Unity compatibility.


What I create:

- Realistic AAA game characters hero, villain, NPC

- Human and humanoid characters with detailed anatomy

- Fantasy warriors, armour sets, and creature designs

- Metahuman compatible character models for UE5

- Film and cinematic quality characters

- Game ready characters with multiple LOD versions


What you get:

- High poly ZBrush sculpt

- Clean retopology with proper edge flow for animation

- Full UV unwrap

- 4K PBR texture set albedo, normal, roughness, metallic

- Game ready optimised for Unreal Engine 5 and Unity

- FBX, OBJ, Blend, and MA source file delivery


My workflow:

- Send me your concept art or reference images

- I start with high poly sculpt and share for feedback

- I retopologise, UV unwrap, and bake PBR textures

- I show you at every stage before moving forward

- I deliver when you are fully satisfied


Contact me before ordering so I can review your concept and confirm exactly what is achievable.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Abdul Malik

Abdul Malik

3d Character Artist, game ready low poly, vtuber and vrchat

4.8(6)

Level 1

  • FromFrance
  • Member sinceOct 2025
  • Avg. response time1 hour
  • Last delivery3 weeks
  • Languages

    English, French, Arabic, Spanish, German, Italian
I’m Abdul Malik, a 3D character artist specializing in game-ready characters, low-poly and retro models, VTuber avatars, VRChat characters, and realistic PBR assets. I create custom characters for games, animation, streaming, and interactive projects, with clean topology, optimized geometry, rigging, UVs, and production-ready textures where required. My workflow covers Blender-based modeling, character rigging, animation, PBR texturing, and game-engine preparation for projects targeting Unity, Unreal Engine, VRChat, and related platforms.

My Portfolio