Professional 3D Character Artist specializing in creating functional and visually compelling avatars for VRChat, livestreaming, virtual games, and real-time applications. My expertise includes full-character pipeline development: sculpting, retopology, texturing, rigging, and animation for both entertainment and commercial projects. Proficient in industry-standard software (Blender, Maya, ZBrush, Unity, Houdini) and able to deliver all required file formats. Available for custom character projects.
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