I will 3d metahuman with arkit blendshapes, mixamo, warudo, vroid, cc4, cc5, blender
About this gig
I'm Abdulazeez, a professional 3D character technical artist with over 2 years of experience in the gaming, VTuber, and indie film space. I don't just rig characters I engineer their nervous system. I bridge the gap between high end cinematic quality and real time performance so your avatar feels alive, responsive, and effortless to use, whether you're streaming on Twitch, building a game in Unreal, or creating a short film.
What Makes My Work Different
Most freelancers apply an auto-rig, cross their fingers, and call it a day. I don't. I manually paint every weight, test every blendshape, and optimize every joint because I know that one bad deformation can ruin an entire scene.
I specialize in:
- Full body rigging from fingers to facial microexpressions
- ARKit blendshapes (52 shapes) for perfect iPhone / FaceID tracking
- Metahumanready pipelines for Unreal Engine 5 cinematics
- Warudo & VRChat optimization lowlatency, highfidelity
- Mixamo compatibility so you can use thousands of free animations
- CC4 / CC5 integration including SkinGen and facial profile mapping
- VRoid to Unity/Unreal conversions with full shapekey preservation
Click Order Now and lets get started.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know zeez
To deliever god and quality work is my focus
- FromUnited Kingdom
- Member sinceJan 2026
Languages
English, Spanish, German
FAQ
What file formats do I need to provide?
I accept FBX, OBJ, BLEND, VRM, and GLB. If you have something else, just ask — I can probably work with it.
What software do I need to use your rig?
You’ll receive a standard FBX that works in Unity, Unreal, Blender, Maya, and Cinema 4D. For Ultimate clients, I also include the Blender and Unreal source files.
Can you rig a VRoid model for ARKit / Warudo?
Absolutely. That’s one of my most common requests. I take your VRM, fix the geometry, separate clothing if needed, and inject the 52 ARKit blendshapes for perfect facial tracking.
Do you work with Character Creator 4 / 5?
Yes, I’m experienced with CC4/CC5’s rigging and SkinGen systems. I can export from CC or import external models into CC with full facial profiles.
Will this work on VRChat Quest?
Yes, but only if your model is under ~70k triangles. If it’s higher, I offer optimization/decimation as an add‑on service to make it Quest‑ready without losing visual quality.
What are ARKit blendshapes, and why do I need them?
ARKit is Apple’s face‑tracking standard — 52 specific shapes (e.g., MouthOpen, JawOpen, EyeBlinkLeft) that map your real face onto your 3D avatar. Without them, you get no lip‑sync and no emotion during tracking.
Can I use Mixamo animations with your rig?
Yes, all my rigs are built to be Mixamo‑compatible (unless you specifically request otherwise). This gives you access to thousands of free motion capture animations.
What if I need revisions after delivery?
I include revisions in every package. If something isn’t right, I’ll fix it — because I want you to be genuinely happy with the result.

