I will develop unity multiplayer game with photon fusion or mirror


About this gig
Need to add multiplayer to a Unity game, fix networking issues, or build a stable online gameplay foundation?
I develop and integrate Unity multiplayer systems using Photon Fusion, Photon PUN 2, and Mirror for PC, Android, iOS, and WebGL.
I can help with:
- Lobby, rooms, matchmaking, and player lists
- Player spawning, movement, and animation synchronization
- Combat, health, inventory, vehicles, and game-state sync
- RPCs, authority, ownership, reconnect, and respawn logic
- Host/client, shared, or server-authoritative architecture
- Cross-platform multiplayer and network optimization
- Fixing desync, lag, join/leave, spawn, and synchronization bugs
You will receive clean C# code, source files, clear communication, and a multiplayer system scoped to your project.
Every multiplayer game is different. Before ordering, send me your Unity version, target platform, player count, current networking framework, and the features or problems you need help with. I will review the scope and recommend the right package or a custom offer.
Get to know Abdul Fahad
Unity Developer for Multiplayer, WebGL, Backend and Mobile Games
- FromPakistan
- Member sinceAug 2025
- Avg. response time1 hour
Languages
Urdu, Hindi, English
Other Game Development Services I Offer
FAQ
Can you add multiplayer to my existing Unity game?
Yes. I can review an existing project and determine what needs to be converted or rewritten for multiplayer. Please contact me before ordering.
Can you fix an existing Photon or Mirror project?
Yes. I can troubleshoot synchronization, spawning, RPC, authority, lobby, disconnect and other networking issues.
Which networking solution should I use?
It depends on your player count, genre, platforms, authority model and hosting requirements. I can recommend an approach after reviewing your project.
Do you work with Photon Fusion and Photon PUN 2?
Yes. I can work with Photon Fusion, Photon PUN 2 and Mirror depending on the project requirements.
Which platforms do you support?
Depending on the networking solution and project, I can support PC, Android, iOS and WebGL.
Do you provide the Unity source code?
Yes. Source code for the agreed work is included unless stated otherwise in a custom scope.
Are Photon, hosting or server fees included?
No. Third-party subscriptions, hosting and cloud/server costs are paid separately by the client.
What do you need before starting?
Your Unity version, target platforms, expected player count, networking framework, requested features and access to the existing project if applicable.
