I will develop unity multiplayer with photon fusion or mirror


About this gig
I will build or integrate online multiplayer systems in your Unity game using Photon Fusion, Photon PUN, Mirror, or an agreed networking solution.
I can develop multiplayer prototypes, co-op games, competitive arenas, racing, shooters, fighting systems, party games, lobbies, matchmaking, player synchronization, rooms, chat, leaderboards, reconnect logic, and network-ready gameplay.
Services can include: - Lobby, room, and matchmaking flow - Player movement and animation synchronization - Combat, health, weapons, vehicles, or game-state sync - Host, client, shared, or server-authoritative architecture - Authentication and basic player profiles - Reconnect, spawn, respawn, and match results - Android, iOS, PC, or WebGL builds
Multiplayer scope depends on player count, tick rate, authority model, backend, game mechanics, and hosting. Server fees, paid plans, anti-cheat services, voice chat, and dedicated-server deployment are excluded unless quoted. Please message me before ordering.
Get to know Abdul Fahad
Unity Game Developer for Mobile Web AR and Multiplayer Games
- FromPakistan
- Member sinceAug 2025
- Avg. response time1 hour
Languages
Urdu, Hindi, English
Other Game Development Services I Offer
FAQ
Which networking solution should I use?
The choice depends on player count, genre, authority requirements, target platforms, hosting budget, and existing code. I can recommend an approach after reviewing the project.
Can you convert my single-player game to multiplayer?
Often yes, but conversion complexity depends on the current architecture. Existing projects must be reviewed before pricing.
Are server and Photon fees included?
No. Provider subscriptions, hosting, cloud usage, and dedicated servers are paid by the client.
Can you add voice chat?
Voice chat is available as a custom extra and may require a paid service.
Do you provide anti-cheat?
The Premium package can use safer authority patterns and basic validation. Enterprise-grade anti-cheat requires a separate scope.
Can you make an MMO?
Large persistent worlds, MMO backends, and high-concurrency systems are not covered by these packages and require a custom architecture and budget.
