I will create a playable unreal engine 5 game prototype from your gdd


About this gig
Got a great Game Design Document, but need to prove it works? Before spending a fortune on 3D assets, you need to "find the fun." I specialise in turning ideas into playable Unreal Engine 5 grey-box prototypes and MVPs to pitch to investors or hand to your production team.
Games I Prototype: Whether it's a Third-person survival experience, a first-person shooter, a strategic tower defence, or a fast-paced mobile arcade game, I build the solid foundation you need.
What You Get:
- Core Mechanics: Custom player controllers, combat loops, and core interactions.
- Grey-Box Levels: Playable environments focused purely on scale and pacing.
- Clean Blueprints: Heavily commented logic that your future programmers can easily read.
- Precision & Polish: I ensure mechanics are rock-solid. This includes setting up exact enemy patrol pathing, managing persistent animation states across game restarts, and ensuring particle spawn rates scale correctly across different graphics settings.
- Cross-Platform: Prototyping optimised for PC or Mobile.
️ IMPORTANT: Please message me with your brief BEFORE ordering so we can discuss scope and get you an accurate quote. Let's build!
Get to know Abhishek ZO
Bringing Worlds to Life: 3D Desktop to 2D Mobile Experiences
- FromIndia
- Member sinceOct 2020
- Avg. response time4 hours
Languages
Marathi, Hindi, English
My Portfolio
Other Game Development Services I Offer
FAQ
Will the prototype include fully finished 3D models and high-quality graphics?
No, this Gig focuses purely on gameplay mechanics and logic. I use "grey-boxing"—which means using simple shapes and default placeholder assets (like the UE5 Mannequin)—to prove your game concept actually works. The goal is to deliver a functional, playable prototype so you can test the "fun factor"
What exactly do you need from me to get started?
A Game Design Document (GDD) is perfect. If you don't have one, I need a detailed written brief. Please explain the player's main goal, the camera perspective (e.g., Top-Down, Third-Person, Side-Scroller), and a bulleted list of the exact mechanics you want to test.

