I will create, rig, animate 3d metahuman character in blender, unreal engine for game

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abraham

About this gig

Welcome to the future of game development. If you are looking for a character that looks photorealistic and moves with the fluidity of a AAA title, you are in the right place. I specialize in the MetaHuman workflow, utilizing the power of Unreal Engine 5 and the versatility of Blender to deliver assets that are not just beautiful but technically flawless.


Why Choose Me?


I dont just export files; I deliver assets that are optimized, game-ready, and easy to integrate. I understand the frustration of receiving a model that looks good in a render but breaks when you try to animate it. My workflow ensures your character is:


  1. Optimized: Correct topology and LODs for smooth gameplay.
  2. Rigged: Full facial and body rigging using the MetaHuman control rig.
  3. Animated: Smooth, realistic motion capture or hand-keyed animations.
  4. Integrated: Ready to drop into your Unreal Engine project immediately.



What You Get (Detailed Breakdown)


  1. The Creation Phase (MetaHuman & Blender)
  2. The Rigging Phase (UE5 Control Rig)
  3. The Animation Phase
  4. The Technical Delivery


Contact me before ordering if you have specific technical requirements or complex references. Lets bring your vision to life.


Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know abraham

abraham

2D 3D Artist

  • FromUnited Kingdom
  • Member sinceApr 2026
  • Languages

    English, French, Spanish
Hello, I’m Abraham, a professional VTuber artist specializing in high-quality VTuber models that bring your virtual identity to life. With expertise in expressive facial rigging and fluid animations, I create custom avatars tailored for streaming, content creation, and branding. Let’s collaborate to design a distinctive character that authentically represents you and stands out in any virtual environment.