I will create, rig, animate 3d metahuman character in blender, unreal engine for game
About this gig
Welcome to the future of game development. If you are looking for a character that looks photorealistic and moves with the fluidity of a AAA title, you are in the right place. I specialize in the MetaHuman workflow, utilizing the power of Unreal Engine 5 and the versatility of Blender to deliver assets that are not just beautiful but technically flawless.
Why Choose Me?
I dont just export files; I deliver assets that are optimized, game-ready, and easy to integrate. I understand the frustration of receiving a model that looks good in a render but breaks when you try to animate it. My workflow ensures your character is:
- Optimized: Correct topology and LODs for smooth gameplay.
- Rigged: Full facial and body rigging using the MetaHuman control rig.
- Animated: Smooth, realistic motion capture or hand-keyed animations.
- Integrated: Ready to drop into your Unreal Engine project immediately.
What You Get (Detailed Breakdown)
- The Creation Phase (MetaHuman & Blender)
- The Rigging Phase (UE5 Control Rig)
- The Animation Phase
- The Technical Delivery
Contact me before ordering if you have specific technical requirements or complex references. Lets bring your vision to life.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know abraham
2D 3D Artist
- FromUnited Kingdom
- Member sinceApr 2026
Languages
English, French, Spanish
FAQ
Can you make a character that looks exactly like me or a specific celebrity?
Yes! This is one of my specialties. Please provide high-resolution photos from multiple angles (front, side, 3/4). The more reference, the better the likeness. I use mesh-to-metahuman workflows to ensure accuracy.
Do I need Unreal Engine 5 to use this character?
While MetaHumans are native to Unreal Engine 5, I can export the rigged mesh as an FBX file. This allows you to use the character in Blender, Unity, Maya, or 3ds Max. However, the facial rig is most robust within Unreal Engine.
Is the character game-ready? Will it lag my game?
Absolutely. I optimize the poly count and create LODs (Level of Detail). I also generate the physics assets required for collision. I ensure the character runs smoothly on both high-end PCs and consoles.
Can you animate my character speaking?
Yes. In the Premium package, I offer lip-sync services. I can take your audio file and animate the jaw and facial expressions to match the dialogue perfectly.
What if I don't like the character?
I offer unlimited revisions on the Basic package and a structured revision process on higher tiers. I won't deliver the final files until you are 100% satisfied with the look and the animation.
Do you provide the source files?
Yes, source files (Blender files and Unreal Projects) are included in the Standard and Premium packages. This allows you or your team to make future edits.
Can you rig clothing and armor?
Yes. I can model clothing in Blender (Marvelous Designer workflow) and rig it to the MetaHuman skeleton so it moves naturally with the body.
How long does it take?
A basic character takes 5-7 days. A fully animated premium character with custom sculpting can take 10-14 days. Please check the specific delivery time on the package you select.

