I will create 3d game environment level design open world map in unity and ue5

A
abraham_goide
A
abraham_goide
Abraham

About this gig

Is your game world feeling empty, repetitive, or lacking the visual quality and gameplay flow your project needs? I can transform your ideas into immersive, game ready 3D environments, levels, and open-world maps for Unity and Unreal Engine 5 (UE5).


I design environments that are not only visually impressive but also structured around gameplay, performance, and your creative vision. Whether you're creating an RPG, FPS, survival, racing, adventure, simulation, or cinematic project, I can build the world your players will explore.


What I can create:

  • 3D game environments & level design
  • Open world maps & terrain
  • Modular environments & asset placement
  • Forests, cities, villages, islands, deserts & mountains
  • Interior and exterior environments
  • Roads, rivers, lakes & landscape features
  • Foliage, lighting & atmosphere
  • Post processing and visual polish
  • Gameplay focused layouts
  • Performance optimization & clean scene organization
  • Unity & UE5 ready environments


You'll receive organized, game ready files, clear communication, and an environment designed to support both visual quality and gameplay.


Message me before ordering with your concept, references, engine, and requirements

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Abraham

Abraham

3D Game Environment and Level Designer, Unreal Engine, Unity, Blender

  • FromPhilippines
  • Member sinceJun 2026
  • Languages

    English, Bosnian
I’m a professional Unreal Engine 5 developer and 3D Environment & Level Designer with 4 years of experience creating game ready worlds and gameplay systems. I specialize in Blueprint/C++, gameplay prototypes, RPG and combat mechanics, multiplayer systems, modular environments, and open-world level design. With training in game design from the University of London, I use Unreal Engine, Unity, Blender, Maya, ZBrush, and Substance Painter to build scalable, optimized experiences that look great and play smoothly.