I will fix bugs and optimize your unity game


About this gig
Is your Unity game crashing, lagging, showing errors, or performing poorly on mobile or PC?
I will investigate and fix clearly defined Unity bugs, gameplay issues, build errors, SDK conflicts, and performance problems in your existing project.
I can help with:
- C# errors and broken gameplay mechanics
- Android and iOS build issues
- FPS drops, memory usage, and loading times
- UI, animation, physics, and input bugs
- Ads, analytics, Firebase, and IAP integrations
- Photon, PlayFab, and third-party plugin issues
- Project cleanup and general Unity optimization
You will receive clean, tested changes and a short explanation of what caused the issue and how it was resolved, depending on the selected package.
Please contact me before ordering and send:
- A description of the issue
- Steps to reproduce it
- Unity version and target platform
- Screenshots, videos, or error logs
The listed packages cover clearly defined issues. Complex bugs, legacy projects, multiplayer systems, or large optimization tasks may require a custom offer.
Send me the project details, and I will review the problem before we begin.
Get to know Daniel Mazhara
Mobile Game Developer, Video Game Developer, Unity Game Developer
- FromUkraine
- Member sinceFeb 2024
Languages
English
My Portfolio
Other Game Development Services I Offer
FAQ
1. Do you need the full Unity project?
Yes. In most cases, I need the full project or a reproducible test project to investigate and fix the issue correctly.
2. Can you fix Android and iOS build errors?
Yes. I can investigate Unity build errors for Android and iOS, including SDK, dependency, signing, and plugin-related issues.
3. What counts as one bug?
One bug is one clearly defined and reproducible issue. Multiple unrelated problems may require an extra service or custom offer.
4. Can you optimize my entire Unity game?
Yes, but full-project optimization usually requires a custom offer after reviewing the project size, platforms, and performance problems.
5. Will you explain what caused the issue?
Yes. Depending on the selected package, I can provide a short explanation of the cause, the implemented fix, and relevant recommendations.
