I'm Adams, I got into 3D art through games, curious how characters and environments were made. That curiosity led me from simple models to building more complex game assets.
Most of my learning came from tutorials, experimentation, and many mistakes wrong scale, broken topology, and assets that didn’t behave as expected. Each fix taught me something new.
I also worked in a structured team setting where deadlines and feedback shaped how I approach work.
Over time, I chose to work independently to grow at my own pace and refine my process.... Read more