Aftab Uddin

@aftab_games

Senior Unity Engineer with experience at 470M Download Studio

Bangladesh
English, Bengali
About me
I am a Senior Unity Engineer with 5+ years of experience. I served as the Lead Gameplay Engineer at a top-tier mobile studio (known for 470M+ lifetime downloads). I led the engineering team that shipped titles with 10M+ downloads. My Expertise: ✅ Advanced Debugging: Fixing Gradle, iOS Builds, & Logic Errors. ✅ Optimization: Stabilizing physics/rendering for 60 FPS on low-end devices. ✅ Architecture: Writing clean, modular C# systems. I am here to bring Lead-Level Engineering to your project. Fast. Reliable. Professional.... Read more

Skills

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aftab_games
Aftab Uddin
Offline • 
Average response time: 1 hour

See my services

Bug Fixes
I will fix unity android and ios build errors, crashes, and gradle
Bug Fixes
I will optimize your unity game performance and reduce lag

Portfolio

Work experience

Hamba Games

Full-time • 3 yrs 9 mos

Lead Gameplay Engineer

Feb 2022 - Oct 20231 yr 8 mos

Led a 4-person engineering team for Hamba Games (A studio with 470M+ lifetime downloads) to deliver high-performance hyper-casual and hybrid-casual mobile games. Designed ScriptableObject-driven architectures that allowed non-technical designers to build content without code changes. Developed event-driven architecture to manage large-scale game projects. Delivered multiple Android and iOS releases under tight iteration cycles. Built custom Unity editor tools, reducing level design and iteration time by 30–50%. Designed a reusable character animation system, cutting animation production time by 40–60%. Optimized runtime performance using Unity Profiler and Frame Debugger. Reduced Runtime Garbage Collection (GC) by 60% through aggressive object pooling and struct-based data handling, stabilizing performance on low-end devices. Diagnosed and resolved critical production and build issues across platforms. Integrated monetization and analytics SDKs (AdMob, GameAnalytics, Firebase).

Game Developer

Jan 2020 - Feb 20222 yrs 1 mo

Programmed core mechanics for 15+ prototypes. Played a key role in rapid prototyping and the development of core gameplay modules. Integrated multiple ad networks and analytics SDKs. Resolved critical crash rates on iOS and Android by debugging native builds.

System & Game Developer

Interactive Artifact Ltd. • Full-time

Aug 2018 - Dec 20191 yr 4 mos

Developed immersive Health-Tech and Simulation solutions using Unity and Sensor Integration. Developed Physiotrack, a physical rehabilitation tool using Unity and Microsoft Kinect. Wrote the algorithm that compared a patient's real-time movement vectors against a target animation to score their accuracy. Built the backend data sync service to send patient reports for doctor review. Developed multiple interactive VR games, focusing on immersive and user-friendly experiences. Built multiple AR (games, apps) and WebGL games, delivering interactive experiences.