I will build a VR training simulation prototype in unity for meta quest

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ahmed_fahmy55
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ahmed_fahmy55
Ahmed F

About this gig

Need a VR training experience built properly, by someone who has shipped them to real clients?


I've built Basic Life Support medical training in VR and an immersive VR physics lab, both deployed to paying clients. I know what separates a demo that impresses in a meeting from a training tool people can actually use.


WHAT YOU GET


A working VR prototype running on Meta Quest (standalone) or PC VR

Interactions built on OpenXR and XR Interaction Toolkit

Guided training flow: step sequencing, prompts, and completion states

Clean, commented C# you or your team can build on

Full Unity project source, not a locked black box


WHY ME


3+ years in Unity, Unity Certified Associate: Industry Developer, and I teach Unity and C# at university level, so I can explain what I built and why.


Every project is profiled for frame budget before delivery. A VR app that drops frames makes people sick, so I treat performance as part of the deliverable.


Not sure of the scope yet? Message me with what you're trying to teach and who the trainees are, and I'll tell you honestly what's realistic.

Get to know Ahmed F

Ahmed F

Unity Developer

  • FromEgypt
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English, Arabic
Unity developer with 3+ years building VR training simulations and 2D/3D games for clients — not just prototypes. I've delivered Basic Life Support medical training in VR, an immersive VR physics lab for hands-on science learning, and a configurable mini-game platform clients can fully reskin. I also teach Unity and C# at university level, so I explain technical trade-offs clearly to non-developers. Specialties: OpenXR, XR Interaction Toolkit, Meta XR SDK, Meta Quest builds, CPU/GPU profiling, and clean reusable architecture.

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