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3D Artist, Hard Surface Modeling for Games and Animation
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3D Artist
Afterimage Works • Full-time
Jan 2016 - Present • 10 yrs 8 mos
3D Artist specializing in hard-surface modeling, environment and prop creation, lighting, and shading for games and animation. I create production-ready assets and environments using Blender, with experience preparing content for Unreal Engine and Unity. I also create terrains using Gaea and World Creator. My work includes game assets, environmental elements, architectural forms, and visual development for interactive and animated projects.