Hello,
I'm a professional Rigging Artist & 3d Generalist with 9+ years of experience delivering clean, animation-ready rigs in Autodesk Maya, optimised for cinematics, and Unreal Engine workflows. Whether it's a biped, creature, or facial rig, I craft professional, flexible rigs tailored for performance and production.
My Pipeline:
- Review character topology & model organisation
- Create a clean joint hierarchy & naming convention
- Rig full body (IK/FK, limbs, spine, face, etc.)
- Weight paint & skinning for smooth deformations
- Test rig for stability, flexibility, and control usability
- Deliver a clean, animation-ready rig
What I Need from You:
- Clean 3d model (OBJ, FBX, or Maya file)
- Description of the character/project
- Special requirements: Proper loops (facial rig, game engine export, etc.)
What I Offer:
- Full Body Rigging - Humanoids, quadrupeds and creatures
- IK/FK Systems - Arms, legs, spine, tail, and switchable blending
- Stretchy/Bendy Controls - For smooth, dynamic, cartoony deformation
- Facial Rigging Blendshapes, or Joint-based (based on requirement)
Important Notes:
- Please get in touch with me before placing an order so we can discuss your requirements.