I will game ready 3d hard surface models and props


About this gig
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Description
Welcome to my 3D Hard Surface Modeling & Asset Design Gig!
Are you looking for highly optimized, game-ready 3D assets with clean topology? I am a 3D artist specializing in hard-surface modeling, environmental props, weapons, and complex vehicles for games and VFX production. I bring concept art and real-world objects to life as production-ready models.
What You Will Get:
- Game-Ready Hard Surface Models (Props, Machinery, Vehicles, Sci-fi assets)
- Clean Topology (Quad-based mesh, optimized polycount, no shading errors)
- Efficient UV Unwrapping (Optimized texel density, clean UV seams)
- High-Quality PBR Texturing (Substance Painter - Roughness, Metallic, Normal, Base Color)
- Multiple Export Formats (.FBX, .OBJ, .BLEND, .MA, .MAX)
Software Pipeline:
- Autodesk Maya
- 3ds Max
- Substance Painter
Whether you need low-poly props for mobile games or high-detail assets for Unreal Engine / Unity projects, I can build them according to your exact polycount budget and specs.
Please contact me before placing an order to discuss your project requirements, references, and custom offers
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Akash V
I will create clean 3D models and props for games in Maya
- FromIndia
- Member sinceJul 2026
- Avg. response time1 hour
Languages
Hindi, English
My Portfolio
FAQ
What do I need to provide to start the project?
Please provide clear reference images, blueprints, concept art, or a detailed description along with your required target polycount and texture resolution (2K/4K).
Will the models be optimized for game engines?
Yes! All models are built with game engine standards in mind, featuring clean topology, efficient UV layouts, and PBR textures ready for Unreal Engine or Unity.
Can you deliver custom formats or source files?
Absolutely. I provide source files (.ma, .max) along with standard engine-ready export files like .fbx and .obj.

