Hi! I’m a professional 3D artist specializing in 3D modeling, character design, realistic human models, MetaHuman, Unreal Engine 5, rigging, animation, texturing, and rendering.
I work on a wide range of 3D projects, including game characters, warrior characters, armor assets, DAZ3D models, digital humans, facial animation, mocap retargeting, and character conversion.
My goal is to deliver quality work with realistic details and results that match your vision. Whether you have a concept, reference image, or existing 3D model, I’m ready to help bring your ideas to life.
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