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$
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Traffic is the expensive part. Most indie games lose it on the Steam page itself: wrong tags, a capsule that does not read at thumbnail size, a first screenshot that shows nothing, and a description written for the developer instead of the player.
What you get:
I run the Steam side end to end on live projects: page, playtests and Next Fest. I have moved a live title from Mixed to Positive reviews and led a Next Fest campaign that brought 40,000+ wishlists and 3.5M+ views.
Send me your page link before you order and I will tell you the two things I would change first.
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