I will develop high performance game ai with cpp and genetic


About this gig
Are you looking for a game AI that doesn't just play, but dominates? Do you need an intelligent agent capable of complex decision-making optimal pathfinding and strategic adaptability? You've come to the right place.
I am focused on creating advanced, competitive intelligences for strategy games. I combine the raw power of C++ with state-of-the-art algorithms to deliver bots that are fast, smart, and built to win.
My expertise is proven by projects like YuNey, a highly competitive agent for Halite III. I don't just write code; I architect systems that outthink the opposition.
What I Can Do For You:
- Custom AI Development: From combat units to economy-managing bots, I build tailored solutions in C++17 for your specific game logic.
- Advanced Pathfinding & Navigation: I implement high-performance navigation systems using A (A-Star)*, Dijkstra Multi-Source, and dynamic Flow Fields. My pathfinders are optimized to be "Zero-Allocation," minimizing RAM fragmentation and ensuring smooth real-time execution.
- Intelligent Decision Making: I deploy robust Finite State Machines (FSM) for individual unit behavior and advanced Global Bipartite Matching algorithms for
Get to know Neyl
Resourceful programmer
- FromFrance
- Member sinceJan 2026
Languages
French, English
My Portfolio
FAQ
What do you need from me to get started?
I need a clear explanation of your game's mechanics, the specific rules the AI must follow, and the API/Starter Kit if you are using one. Ideally, I need to know the inputs the AI will receive (eg :map data, unit positions) and the expected outputs (eg :commands, movements).
Which game engines do you support?
I write the core AI logic in highly optimized C++. This code can be integrated directly into custom engines, used natively in Unreal Engine, or compiled as a DLL/plugin to be called from Unity (C#). Please message me before ordering to discuss your specific integration needs!
Can your AI handle large maps or hundreds of units without lagging?
Absolutely. Performance is my priority. I use Zero-Allocation algorithms and tailor every specifics for your requirement, no duplicaiton. This means the AI computes complex paths and global decisions with minimal RAM fragmentation, keeping your game's frame rate smooth even with massive armies.
What exactly is "Genetic Algorithm Hyperparameter Tuning" ?
Instead of manually guessing the best values for your AI (e.g., "At what health percentage should a unit retreat?"), I build a genetic engine that simulates hundreds of matches. It automatically "evolves" the AI, testing different parameter combinations until it finds the mathematical sweet spot tha
Will I receive the source code, and will I be able to read it?
Yes, you retain 100% ownership of the delivered C++ source code. My code is strictly organized, cleanly commented, and easy to read. If you choose the Premium package, I will also provide a full HTML technical documentation generated with Doxygen
Do you only build AI for coding competitions like Halite?
While I excel at building bots for competitive programming platforms (Halite, CodinGame, etc.), my expertise applies to any strategy game. Whether you are building an RTS (Real-Time Strategy), a TBS (Turn-Based Strategy), or an economic simulator, I can design the brain behind your NPCs.
