I will reverse engineer a file format or game data and build a working tool

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alexzakradze
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alexzakradze
Aleksandre Z.

About this gig

I take apart file formats, save data, password systems and game code, document how they work, and build tools on top of what I find.


My Red Earth project is a good example. I decrypted Capcom's arcade ROMs with my own Python and C++ scripts, traced the password routine through its assembly code in Ghidra and the MAME debugger, then released a ROM hack and a website that generates and decodes passwords. I'm also writing Open Factory Studio, a C++ editor for M.U.G.E.N characters, stages and screenpacks.


You get a written explanation of what I found, with offsets and structures, plus any scripts or tools I build. Everything is checked against real sample files, and as a QA engineer I test the edge cases too.


What I don't do: cracking, DRM or licence removal, cheats for online games, or anything that breaks the law or a product's terms. The work is for software and data you own or have the right to modify.

Get to know Aleksandre Z.

Aleksandre Z.

QA Engineer and Developer: Web, Mobile Apps and Reverse Engineering

  • FromGeorgia
  • Member sinceOct 2026
  • Languages

    Georgian, English, Russian
I'm a QA engineer who also builds software. I have seven years of testing: games at Golden Fox (Unity and Unreal Engine), then almost five years at Aversi testing 1C:Enterprise with test cases, regression and API tests in Postman, and SQL data checks. In 2026 I finished SCSA's Manual and Automated QA Testing course (Selenium, Cypress). I also build websites with Node.js back ends, mobile apps in Flutter, Kotlin and Swift, C++ desktop tools and PixiJS casino games for iGaming projects, and I reverse-engineer games. Based in Tbilisi (GMT+4). I work in English, Georgian and Russian.

My Portfolio