I will build a responsive 2d player controller and movement system in unity


About this gig
Need a 2D character controller that feels responsive instead of floaty or inconsistent? I will implement a focused Unity movement system in clean, maintainable C# and integrate it into your existing project or a small test scene.
Depending on the package, the system can include:
Horizontal movement with configurable acceleration and deceleration
Responsive jumping with reliable ground detection
Unity Input System or legacy input integration
Coyote time and jump buffering
Dash, wall jump, slope handling, and animation hooks
Inspector-exposed tuning values
Organized scripts and concise setup documentation
You will receive the implemented Unity scripts, integration support for the agreed project scope, and clear notes explaining how to tune the controller. I focus on modular gameplay code that is easy to extend without promising an entire game.
Please contact me before ordering if your project uses a custom physics framework, multiplayer networking, or a heavily modified controller.
Get to know Ali A
Unity Gameplay Programmer and Game Mechanics Developer
- FromSaudi Arabia
- Member sinceJan 2022
Languages
English, Arabic
My Portfolio
FAQ
Can you work inside my existing Unity project?
Yes. Send the Unity version and a brief description of the current controller or codebase. I will confirm compatibility and the exact integration scope before you order.
Which Unity input system can you use?
I can work with Unity's newer Input System or the legacy input workflow. Tell me which one your project already uses so the controller integrates cleanly.
Does this gig include character art or animations?
This gig focuses on programming. I can connect and configure sprites or animations you provide, but original art and animation creation are not included unless agreed separately.

