I am a skilled 3D Character Artist and 3D Modeling Specialist with expertise in creating high-quality, game-ready, and production-ready 3D assets. I specialize in character modeling, sculpting, hard-surface modeling, UV mapping, retopology, PBR texturing, and rendering using Blender, Maya, ZBrush, and Substance Painter. From realistic characters to stylized designs, I deliver optimized, visually stunning models for games, animation, VR/AR, films, and 3D printing with precision, creativity, and on-time delivery.... Read more