
Ali Areez
Unreal Engine Game Developer and 3D Environment Artist
Skills

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Portfolio
Work experience
Unreal Engine & iOS Developer
Self-employed (Freelance) • Freelance
Jul 2023 - Present • 2 yrs 10 mos
Freelance Unreal Engine & iOS Developer Since August 2023, I’ve been working with clients from around the world through platforms like Upwork, Fiverr, and private contracts. Most of my work involves building complete games in Unreal Engine and developing iOS apps using Swift and SwiftUI. I’ve had the chance to collaborate with indie studios and individuals, helping them bring their ideas to life — whether it’s a stylized 3D game or a fast, stable mobile app. What I’ve worked on: Developed and published full games for PC and mobile using Unreal Engine 5 Built open-world maps, cinematic levels, and stylized/realistic environments Set up multiplayer systems with dedicated servers and replication logic Created gameplay mechanics, UI, animations, and VFX with Blueprints Built and shipped SwiftUI-based iOS apps with Firebase integration
Unreal engine Developer
Lowbyte Studio, Islamabad • Full-time
Dec 2024 - Nov 2025 • 11 mos
Worked as a full-time Unreal Engine Developer at Lowbyte Studio, contributing to the development of a complete game project. Responsible for end-to-end game development, handling all major technical and creative aspects independently. Developed core gameplay mechanics and full game logic using Unreal Engine (Blueprints & C++), including player movement, combat systems, interactions, and progression. Designed and implemented AI behaviors for enemies and NPCs using behavior trees and state-based logic. Built and maintained multiplayer systems, including replication, player synchronization, lobbies, and networked gameplay. Designed and integrated UI/UX systems such as HUDs, menus, inventory, and animated interfaces using UMG. Worked extensively on character animation systems, animation blueprints, blending, and smooth state transitions. Created and optimized game environments and levels, lighting, materials, and visual effects to ensure high performance and visual quality. Integrated In-App Purchases (IAP) and monetization features, optimized performance, fixed bugs, and ensured a polished, production-ready experience. Successfully contributed to the launch of a live game, handling updates and ongoing improvements.
3D Environment Artis
IMU Studio • Part-time
Mar 2024 - Oct 2024 • 7 mos
Worked as a 3D Environment Artist at IMU Studio, focusing on the creation of immersive, high-quality open-world environments for a battle royale project using Unreal Engine 5. Key Responsibilities: Designed and implemented large-scale battle royale maps using World Partition and level streaming systems. Developed and sculpted landscapes with LOD management, foliage layers, and runtime virtual textures. Created visually rich environments using realistic lighting, atmospheric effects, and post-processing. Integrated Niagara-based VFX and particle systems to bring the world to life. Maintained optimization and performance standards for PC and console platforms. Collaborated with a multidisciplinary team to meet production and gameplay goals. less
12 Reviews
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Rating Breakdown
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claudioibba115
Repeat Client

Germany
My first collaboration with Ali, he was very talkative and had many aspects in detail, if you need an environment he is the right man for that. Great job. I can't complain. He responds to customer wishes and creates it the way you would like it.

Seller's Response
claudioibba115
Repeat Client

Germany
It was my first assignment with him, he has a very good understanding of the environment, he responds quickly to changes and wishes and changes them immediately. I'm already looking forward to the next milestone. Very nice and reliable freelancer.

Seller's Response
m_umair153

United Kingdom
"Excellent work. Met all my requirements and delivered ahead of schedule. Will definitely hire again!"

morhimiko
Repeat Client

France

Seller's Response
morhimiko
Repeat Client

France
