I will create game ready 3d stylized assets and pbr textures


About this gig
Are you looking for high-quality 3D stylized assets, game ready props, and optimized PBR textures for your video game or indie project? You are in the right place!
With professional experience in 3D game art, I specialize in creating stylized 3D props, environment assets, and high-performance PBR texturing tailored for Unreal Engine, Unity, and mobile game engines.
What I Offer:
- 3D Stylized Assets & Props: Clean low-poly and detailed high-poly 3D modeling.
- Game Ready Optimization: Clean retopology, efficient polycount, and seamless UV unwrapping.
- PBR Textures: High-quality maps (Albedo, Normal, Roughness, Metallic, AO) created in Substance Painter.
- 3D Clothing & Outfits: Dynamic stylized cloth design using Marvelous Designer.
Software Expertise: Blender | Maya | ZBrush | Marvelous Designer | Substance Painter
Why Choose Me?
- Professional AAA & Indie Game Workflow
- Fast Communication & On-Time Delivery
- Fully Optimized Mesh for Maximum Game Performance (FPS)
Please contact me before placing an order so we can discuss your reference, polygon count, texture resolution, file format, and project requirements.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Ali Rakib
3D Artist
- FromBangladesh
- Member sinceMar 2024
- Avg. response time1 hour
Languages
English, Dutch, German, French
FAQ
What file formats will I receive with the order?
You will receive clean FBX, OBJ, and Blend/MA source files along with full 2K/4K PBR texture maps (Albedo, Normal, Roughness, Metallic, Ambient Occlusion).
Can you create 3D models based on my sketch or reference image?
Yes! Send me your concept art, sketches, or reference images along with your art style preferences, and I will accurately model it for you.
Can you create low-poly and game-ready 3D assets?
I create optimized low-poly 3D models with clean topology, UV unwrapping, and PBR textures suitable for game development and real-time applications.
Do you provide PBR textures?
I can provide PBR texture maps including Base Color/Albedo, Normal, Roughness, Metallic, and Ambient Occlusion (AO) using Substance 3D Painter.
Can you make assets for Unreal Engine and Unity?
I can prepare game-ready 3D assets for Unreal Engine, Unity, and other real-time applications, according to your required polygon count, UV layout, texture resolution, and file format.
