
Alkis N
Graphic Designer
Skills

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Portfolio
Work experience
Founder
Studio Hex • Self-employed
Jan 2020 - Present • 6 yrs 4 mos
• Designed and developed a complete tabletop role-playing game using a custom 3d6 resolution system with tarot-adjacent elements. • Created a character system featuring 150+ unique powers and perks, supporting high player customization. • Implemented tarot cards as both personality definition tools and combat outcome modifiers. • Designed fast, lethal, and tactical combat systems optimized for short, high-impact encounters. • Wrote and structured the core rulebook and all its past iterations. • Successfully launched and managed a Kickstarter campaign, achieving full funding within one hour without paid advertising. • Coordinated layout and production using Adobe Photoshop, Illustrator, and InDesign.
Art Director
1sickPuppy • Full-time
Jun 2024 - Nov 2025 • 1 yr 5 mos
• Designed prototype card systems for FableFlux, a writing and GM-aiding tool. • Contributed to the development of the Mythic Archetypes – Egypt Tarot Deck, assisting with card design. • Wrote a tabletop adventure for Dimday Red, later officially adopted by the game’s creator. • Created written content and performed editing and proofreading for Nodus 2, a Dimday Red zine. • Designed text layouts for client tabletop projects and digital publications. • Managed NotSaved, a short-form digital pop culture magazine, overseeing content and publication flow. • Assisted with marketing and online promotion of studio services and NotSaved. • Collaborated with a multidisciplinary creative team across game design, writing, and digital media
Level Design Intern
Brave Alice Games • Part-time
Aug 2023 - Aug 2024 • 1 yr
• Created multiple adventures for them and their clients using their custom map making tool. • Assisted them publish a parody children’s book based on the Mr. Men and Little Miss series of books. • Attended Fantasy Festival with them in October 2023 as an exhibitor. • Contributed in improving their tool’s tag system, the consistency of the size of their models, as well as the integrity of their multiplayer function