I'm an expert 3D Character Artist specializing in realistic and stylized characters for games, films, VR, real-time engines, and 3D Printing. with strong profession in character sculpting, topology, texturing, grooming, and full-body rigging, with a focus on clean, production-ready assets. I create characters optimized for Unreal Engine, Unity, and cinematic pipelines, including facial rigs, animations, and custom outfits. From concept to final delivery, I ensure accuracy, realism, and performance, delivering high-quality characters that are expressive, technically sound, and ready for use.... Read more