I will do 3d retopology uv unwrapping and game ready 3d model optimization


About this gig
Does your 3D model have messy topology, too many polygons, poor UVs, or geometry that needs optimization?
I will help clean up and optimize your 3D model with retopology, UV unwrapping, and mesh optimization tailored to your project.
Whether you're preparing a model for a game, animation, or another 3D workflow, I can help improve its geometry and prepare the appropriate files for your pipeline
SERVICES I OFFER:
- 3D retopology
- High poly to low poly conversion
- Polygon and triangle count optimization
- UV mapping and UV unwrapping
- UV layout organization
- Mesh and topology cleanup
- Geometry optimization
- Game ready asset preparation
- Texture baking when suitable source maps and models are provided
- FBX, OBJ and Blender file preparation
MODELS I CAN WORK WITH
- 3D game characters
- Props and objects
- Weapons and equipment
- Clothing and accessories
- Stylized models
- Sculpted models
- Suitable scanned assets
- Hard surface objects
- Environment assets
Every model is different. Complex characters, dense sculpts, multiple assets, advanced baking, or special production requirements may need a custom quote.
Message me before ordering if you're unsure which package fits your model.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Amelia
Low Poly 3D Specialist Optimized Models, Characters, Assets and Props
- FromUnited Kingdom
- Member sinceOct 2026
- Avg. response time1 hour
Languages
English, French, German
FAQ
What is retopology?
Retopology is the process of rebuilding a model's mesh into a cleaner, more manageable topology while preserving its important shape and details. It can help prepare a model for animation, texturing, or real time applications.
Can you reduce the polygon count of my model?
Yes. I can optimize the geometry toward an agreed polygon or triangle target while trying to preserve the model's important silhouette and details. The achievable result depends on the original mesh.
Can you UV unwrap my model?
Yes. I can create UVs and organize the UV layout for texturing. Please specify any requirements for UV sets, texture resolution, or texture baking.
Can you convert a high poly sculpt into a game ready low poly model?
Yes, depending on the model's complexity. Send the original model, target polygon count, and any source textures or maps so I can assess the workflow before ordering.
Can you preserve my existing textures?
In many cases, existing textures can be retained or transferred, but the method depends on the original UVs and materials. If the mesh topology or UV layout changes, texture baking or reprojection may be necessary.
Do you offer texture baking?
Texture baking can be included when the source model, maps, and requested bake workflow are suitable. Please contact me with the files and the maps you need, such as normal or ambient occlusion maps.
Can you work on characters as well as props?
Yes, depending on the character's complexity. Full-body characters with detailed clothing, hair, accessories, or deformation requirements may need a custom quote.
Can you optimize a model for Unity or Unreal Engine?
I can prepare suitable models for common game development workflows. Please provide your target polygon count, required file format, and any engine specific requirements. Full engine integration is not automatically included.
Do you guarantee a specific polygon count?
We can agree on a target before starting. The final topology and visual quality depend on the model, so I review the source asset first and confirm what is practical.

