I will build a playable unity 3d game prototype


About this gig
Send me your idea or design doc and I'll turn it into something that runs. I focus on making the core mechanic feel right, because that's what tells you whether the idea is worth building further.
WHAT I BUILD
- Player movement and controllers (FPS, third-person, physics-based)
- Combat shooting, melee, abilities, cooldowns
- Physics-driven mechanics and interactions
- Enemy AI and behaviour
- UI, HUD, menus, scene flow
- Timers, scoring, save/load
PACKAGES
Basic one working mechanic in a test scene.
Standard playable loop: mechanic, controls, an enemy or obstacle, win/lose state, simple UI, Windows build.
Premium 3-4 connected systems, enemy AI, full HUD and menus, save/load, Windows + Android builds, and a short doc explaining the architecture.
HOW I WORK
Clean, decoupled C#. Systems stay separate and testable so you can extend the prototype later instead of rebuilding it. You always get the full Unity project and commented source never a black box.
I don't create 3D art, animation, or audio assets. I work with assets you provide or free/licensed ones.
Message me before ordering with what you're building I'll tell you which package fits, or if it's outside of what I do.
Get to know Amin G
Software Game Developer
- FromPakistan
- Member sinceAug 2026
Languages
Urdu, English
My Portfolio
Other Game Development Services I Offer
FAQ
Do you provide art, models, or audio?
No, I handle programming. I can integrate assets you provide, or use free/licensed placeholder assets so the prototype is playable.
What counts as a revision?
Adjustments to what we agreed — tuning values, fixing bugs, changing behaviour of delivered features. New features or scope changes are handled as a separate custom offer.
Can you continue development after the prototype?
Yes. Message me and we'll scope a custom offer for the next stage.

