I will build a playable unity 3d game prototype

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amin_adnan1
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amin_adnan1
Amin G

About this gig

Send me your idea or design doc and I'll turn it into something that runs. I focus on making the core mechanic feel right, because that's what tells you whether the idea is worth building further.

WHAT I BUILD

  • Player movement and controllers (FPS, third-person, physics-based)
  • Combat shooting, melee, abilities, cooldowns
  • Physics-driven mechanics and interactions
  • Enemy AI and behaviour
  • UI, HUD, menus, scene flow
  • Timers, scoring, save/load

PACKAGES

Basic one working mechanic in a test scene.

Standard playable loop: mechanic, controls, an enemy or obstacle, win/lose state, simple UI, Windows build.

Premium 3-4 connected systems, enemy AI, full HUD and menus, save/load, Windows + Android builds, and a short doc explaining the architecture.

HOW I WORK

Clean, decoupled C#. Systems stay separate and testable so you can extend the prototype later instead of rebuilding it. You always get the full Unity project and commented source never a black box.

I don't create 3D art, animation, or audio assets. I work with assets you provide or free/licensed ones.

Message me before ordering with what you're building I'll tell you which package fits, or if it's outside of what I do.

Get to know Amin G

Amin G

Software Game Developer

  • FromPakistan
  • Member sinceAug 2026
  • Languages

    Urdu, English
Hey I'm a Software Game Developer, I build games and gameplay systems in Unity using C#. I mostly work on 2D/3D gameplay, prototypes, mechanics, UI, and debugging. I'm also comfortable working on web and mobile projects when needed, including building websites and Android apps with technologies like React and React Native. Unity and game development are my main focus, but I can contribute to projects that involve other platforms as well.

My Portfolio

Other Game Development Services I Offer