I will fix unity game crashes, bugs and performance issues


About this gig
Is your Unity game crashing, lagging, or full of bugs you can't track down? I help indie developers and studios fix errors, optimize performance, and get their Unity projects ready for release.
Recent work includes optimizing a mobile arcade game (Unity/URP), where I fixed critical event-listener bugs, solved severe frame drops using object pooling, resolved AdMob integration issues, and cleaned up memory leaks.
WHAT I CAN HELP WITH:
- C# script debugging and error fixing
- Crash and null reference exception fixes
- Performance optimization (object pooling, memory, frame drops)
- AdMob / ad integration bugs
- UI and gameplay logic errors
- Code review with clear explanations
WHY WORK WITH ME:
- I explain the root cause of every bug, not just the fix
- Clean, well-commented code
- Real production mobile game optimization experience
- Fast turnaround without cutting corners
TOOLS I WORK WITH:
Unity, C#, URP, AdMob, DOTween, Cinemachine, Unity Input System, Android
Send me your project or error logs and I'll give you an honest assessment before we start, so you know exactly what to expect.
Get to know Amin Aliyev
Unity Developer
- FromAzerbaijan
- Member sinceJun 2026
- Avg. response time1 hour
Languages
Azerbaijani, Turkish, English
My Portfolio
FAQ
Do I need to send you my full Unity project?
Yes, ideally. I need access to the project (or relevant scripts) to properly diagnose and fix the issue. I can work with a zipped project folder or a private GitHub/GitLab repo link.
What Unity version do you support?
I primarily work with recent LTS versions of Unity (2021 LTS and newer). Let me know your version before ordering so I can confirm compatibility.
Can you fix bugs without seeing the full project first?
For small, isolated bugs, sometimes yes — send the relevant script and error message. For crashes or performance issues, I usually need the full project to diagnose the root cause accurately.
What if the bug turns out to be more complex than expected?
I'll message you before starting extra work. If it falls outside the current package scope, I'll let you know and we can discuss upgrading to a higher package or adjusting scope — no surprise charges.
Do you sign NDAs?
Yes, I'm happy to sign an NDA before reviewing your project if you provide one.
Will you also explain what caused the bug?
Yes — every delivery includes a short explanation of the root cause and what was changed, so you understand the fix rather than just receiving a patched file.
Do you offer support after delivery?
The Premium package includes 1 week of free follow-up support. For Basic/Standard, minor clarifications are included; additional fixes beyond the original scope may require a new order.
Can you help with performance issues on low-end Android devices?
Yes, this is one of my core areas — I have hands-on experience optimizing mobile games for weaker hardware using object pooling and memory management techniques.

