I will do 3d modeling and texturing of any type


About this gig
I am a passionate and professional 3D Artist specialized in modeling and texturing, with 2+ years of experience using Blender and Substance Painter to create high-quality 3D assets.
I focus on creating props for 3D animation and game engines, building models that look realistic, clean, and ready for production. Whether you need a detailed product model, a game-ready asset, or a stylized prop, Im here to bring your idea to life with professional quality.
Styles of Work Available
Realistic hard-surface props
Low-poly models for games, mobile, and AR
High-detail product models for rendering and marketing
Stylized props
What will you receive with your order?
Detailed 3D model in your preferred format (Blender, FBX, OBJ, GLB, etc.)
High-quality textures with accurate materials and details
Clean UV mapping and organized files
Both High Poly and Low Poly versions (if needed)
Optimized models for game engines with the minimum number of textures for better performance
(Normal,AO,etc) maps baked from high-poly to low-poly for realistic detail
All source files included
What I need from you
A clear description of your project
Reference images or sketches
Style, dimensions,
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Amir B
CGI Artist
- FromEgypt
- Member sinceOct 2021
Languages
English
FAQ
Which file format will you provide?
By default, I deliver FBX files since they work smoothly with most 3D software and game engines. I can also provide Blender, OBJ, GLB/glTF, STL or any format you need — no extra cost.
What software do you use in your workflow?
I work mainly with Blender for modeling and Substance Painter for professional texturing. My workflow focuses on creating clean, production-ready assets for animation and game engines.
How do you handle texturing and materials?
I use a PBR (Physically Based Rendering) workflow to ensure materials react to light realistically. Textures are created with accurate details, proper roughness, metallic, and normal maps for high-quality results in both renders and real-time engines.
Are the models optimized for games?
Yes. I create low-poly and high-poly versions when needed. Details from the high-poly model are baked into the low-poly model using (normal,AO,etc) maps. I also keep the number of textures minimal to ensure good performance inside game engines.
Can you prepare models for animation or real-time engines?
Absolutely. I create props that are cleanly modeled, properly UV unwrapped, and ready for animation, Unreal Engine, Unity, AR, or VR use.
I need many models. Do you work long-term?
Yes, I’m open to long-term collaboration. Message me and I can create a custom offer with fair pricing based on your project needs.

