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Technical game designer
Ovid Works • Full-time
Jan 2025 - Jun 2026 • 1 yr 5 mos
I worked as a technical game designer for Ovid Works where I focused on many different aspects of design and development in Unreal Engine 5, such as: - game design and technical documentation - AI behavior (behavior trees, perception, data tables, etc.) - quick prototyping - gameplay ability system (GAS) - blueprints
QA tester
DAQA
May 2022 - Jan 2025 • 2 yrs 8 mos
Before I started my technical design experience, I worked as a freelancer QA tester. Thank to this I learned how to properly test and quickly find issues and bugs during the development and how to communicate them to the team effectively.