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andr_wison

Andrew Wilson

@andr_wison

3D character modeling,3D printing,MetaHuman,Unreal Engine,VRChat,VTuber,GMod mod

United States
English, Spanish, French, German
About me
I create 3D characters and digital assets for games, virtual platforms, animation, rendering, and 3D printing. My work covers character modeling, printable figures, MetaHuman characters for Unreal Engine, VRChat avatars, VTuber and VRM models, Vroid avatars, and Garry's Mod playermodels. I focus on clean modeling, practical file preparation, rigging, presentation, and project-specific requirements. Share your concept, reference, or existing asset and I can help turn it into a usable 3D result. ... Read more

Skills

a
andr_wison
Andrew Wilson
Offline • 
Average response time: 1 hour

See my services

Customization
I will create mmd gmod playermodel, port gmod models, garrys mod, and rig player models
Character Modeling
I will create 3d character models, vrchat avatars, vtuber vrm models and vroid avatars

Portfolio

Work experience

Freelancing_Career

Freelancing Career

Self-employed • 8 yrs 10 mos

Game Modeler & Modding Artist

Dec 2025 - Present • 10 mos

Specialized in creating and porting game-ready models for MMD, Garry’s Mod, and custom gaming environments. Developed player models, character conversions, and optimized assets with proper rigging and compatibility settings. Worked on community-driven projects requiring accurate model adaptation, animation support, and technical troubleshooting. Helped clients transform creative concepts into functional in-game characters with professional-quality results.

VR Avatar & Digital Character Specialist

Jan 2023 - Present • 3 yrs 9 mos

Provided professional 3D avatar creation services for VRChat, VTuber projects, and virtual communities. Built custom VRM models, Vroid-based characters, and animated avatars with expressive features and optimized performance. Managed complete character workflows including modeling, texturing, facial setup, and rigging. Delivered customized digital identities for streamers, creators, and online communities while maintaining strong attention to detail and user requirements.

Character Designer & Unreal Engine Artist

Jul 2022 - Present • 4 yrs 3 mos

Designed and developed digital characters for Unreal Engine projects, including MetaHuman customization, character rigging, and animation preparation. Created realistic clothing designs, optimized models for real-time environments, and supported game development teams with high-quality 3D assets. Worked with UE5 tools to create immersive character experiences while maintaining efficient topology, clean rig structures, and performance-friendly models for interactive applications.