I will model game ready 3d hard surface realistic assets

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Andrei M

About this gig

Over the past five years, I have worked in my spare time on various personal projects as a 3D artist. From video games to asset packs, I have perfected 3D asset creation in multiple industry standard programs such as Blender, Substance Painter, 3DCoatTextura, Unreal Engine, Unity Engine and much more. I already have a released game on the market called "Mortuar" which is out on Steam, and I am in the finishing stages of releasing a second game this year called "House of Echoes", which is also going to release on Steam.


In these projects I have taken a lead role in designing the environments from the ground up, creating a vast majority of the 3D assets used and implementing them into either Unity URP or Unreal Engine 5, building the scenes, creating the lighting, collisions, etc. This gives me a deep understading of the whole process of game creation and requirements for making game ready 3D Assets, inlcuding optimized texel density, high poly to low poly detail baking, PBR texturing and more. I specialize in realistic environments and props.


NOTE: Please contact me before placing an order so I can understand requirements better. I can tailor offers to your needs if possible.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Andrei M

Andrei M

3D Graphic Artist

  • FromRomania
  • Member sinceSep 2026
  • Languages

    English, Romanian, French
I am a 3D Graphic Artist with over five years of experience in 3D asset creation using Blender, Substance Painter, 3DCoatTextura, Unreal Engine, Unity URP and many others. I have successfully released titles on Steam and published professional asset packs on Fab, Unity Store and BlendKit. I have also worked as a QA Analyst for three years and I have provided manual testing for major titles from Riot Games, Dambuster Studios, Funcom, as well as other companies. My background combines technical art skills with professional quality assurance.