I will create 52 arkit facial blendshapes for mocap and animation


About this gig
Need 52 Apple ARKit facial blendshapes for your 3D character?
I will create and set up a professional 52 ARKit facial blendshape system designed for facial mocap, animation, facial tracking, and real-time character workflows.
Whether you already have a finished 3D character or need the existing facial setup improved, I can build a clean and functional facial system with expressive deformation and animation-ready results.
WHAT I CAN DO:
- 52 Apple ARKit facial blendshapes
- Facial rigging and expression setup
- Facial deformation correction
- Eye, brow, cheek, nose, mouth and jaw expressions
- Lip and mouth deformation
- Viseme / lip-sync setup when required
- Facial mocap preparation
- Blendshape cleanup and optimization
- Weighting and deformation fixes
- Facial animation testing
- Character rigging support
- Real-time character preparation
- Export-ready files for your required workflow
If your character has unusual topology, an existing rig, complex facial geometry, or special requirements, please contact me first so I can check the model and confirm the workflow.
Send me your character and project requirements, and let's build a clean, expressive and animation-ready ARKit facial system.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Andrew
3D Character Artist
- FromUnited States
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English, German, Spanish
FAQ
Can you create all 52 ARKit blendshapes?
Yes. I can create and set up the complete 52 ARKit facial blendshapes and integrate them with the facial rig for animation and facial mocap workflows.
Can you work with my existing 3D character?
Yes. You can provide your existing character, and I can build the ARKit blendshapes and facial rig based on the character's facial structure and topology.
Can you prepare the character for facial mocap?
Yes. I can prepare and test the facial setup for ARKit-based facial motion capture and animation workflows. Please provide your target software or engine requirements.
Which software do you support?
I primarily work with Blender, Maya, Cinema 4D, Character Creator 4, and Unreal Engine. The exact workflow depends on your character and project requirements.

