I will implement game audio and logic in unreal engine using wwise

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andriyzubets484
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andriyzubets484
Andriy Z

About this gig

Hi! I am a Technical Sound Designer specializing in making Unreal Engine and Wwise communicate seamlessly. I build stable, optimized audio systems for games so you don't have to worry about broken logic or messy routing.

My expertise includes:

  • Audio Implementation via Wwise & Unreal Engine Blueprints.
  • Surface-dependent logic (Material-Based Foley / Switches).
  • Dynamic mixing and RTPCs (Health, distance, speed, etc.).
  • Interactive Music Systems (States, transitions, segment routing).
  • Spatial Audio (Attenuation, listener positioning).

IMPORTANT NOTE: This gig is for Implementation & Technical Routing only. You must provide the audio assets (.wav files). If you need sound design from scratch, please message me first!

Feel free to contact me before placing an order to discuss your project!

My DEMO: https://youtu.be/FxHi6KhwFfk

Get to know Andriy Z

Andriy Z

Technical Sound Designer Unreal Engine Wwise Audio Integrator

  • FromUkraine
  • Member sinceAug 2022
  • Avg. response time1 hour
  • Languages

    Ukrainian, English
Hi! I'm Andriy, a Technical Sound Designer specializing in Game Audio integration. I bridge the gap between creative sound and game engines. If your programmers are struggling with audio bugs or complex logic, I’m here to handle the technical heavy lifting. My expertise includes: Wwise middleware integration Unreal Engine implementation (Blueprints, AnimNotifies, Audio Routing) Dynamic systems & interactive music Audio optimization I build stable audio architecture so you can focus on making a great game. Let's make your project sound alive!