a
anidynamix

AniDy

@anidynamix

WUGA

South Korea
Korean
About me
Hi, I’m a 3D animator and motion capture specialist. I specialize in turning raw video references into high-quality 3D animations (Video to FBX) and delivering production-ready, precise mocap clean-up. Using Autodesk Maya, I fix critical errors that AI tools leave behind. I focus on ensuring flawless foot-locking (no foot sliding), removing joint jitter, and fixing bone flips so your animations work perfectly right away. Whether you need assets for Unreal Engine, Unity, or custom rigs, I deliver studio-quality results.... Read more

Skills

a
anidynamix
AniDy
Offline • 
Average response time: 1 hour

See my services

Character Animation
I will professional video to fbx mocap conversion and maya cleanup