I will build scalable unreal engine 5 game system combat ai and inventory system

A
animatixpro
A
animatixpro
Martins O

About this gig

I will build modular Unreal Engine 4/5 game systems designed to provide clean, scalable, and professional gameplay logic that integrates seamlessly into any project.

This gig focuses on core gameplay systems, not quick hacks. Your systems will be structured, expandable, and easy to integrate into new or existing Unreal Engine projects using a Blueprint + C++ hybrid approach.


Systems I commonly build include:

  • Combat systems (melee, ranged, health, damage)
  • Game AI systems (enemy behavior, states, patrol, attack)
  • Inventory & item systems (pickups, equipment, consumables)
  • Save & load systems (player progress, stats, settings)
  • Core gameplay framework (Game Mode, Player Controller, components)


Each game system is modular, allowing you to expand, optimize, or network it later without breaking your project. I work in Unreal Engine 4 and Unreal Engine 5, combining Blueprint scripting for flexibility with C++ for performance and structure.


This gig is perfect if you:

  • Need reliable gameplay systems
  • Are tired of messy Blueprints or tutorials that don't scale


Message me with your project details and let's build systems your game can actually grow on

Get to know Martins O

Martins O

Expert Unreal Engine 5 Multiplayer Game Developer Blueprint specialist

  • FromColombia
  • Member sinceAug 2025
  • Avg. response time1 hour
  • Languages

    English, Portuguese, German, Spanish
Hello, Hello, my name is Martins, I’m a professional UE5 developer with 4+ years of experience creating multiplayer prototypes, gameplay systems, and full game foundations. I specialize in Blueprint scripting, clean replication, modular systems, and optimized multiplayer setups. My focus is on performance, scalability, and clean structure so your project is production ready. Fast communication, reliable delivery, and studio-quality results — every time.