I will build scalable unreal engine 5 game system combat ai and inventory system


About this gig
I will build modular Unreal Engine 4/5 game systems designed to provide clean, scalable, and professional gameplay logic that integrates seamlessly into any project.
This gig focuses on core gameplay systems, not quick hacks. Your systems will be structured, expandable, and easy to integrate into new or existing Unreal Engine projects using a Blueprint + C++ hybrid approach.
Systems I commonly build include:
- Combat systems (melee, ranged, health, damage)
- Game AI systems (enemy behavior, states, patrol, attack)
- Inventory & item systems (pickups, equipment, consumables)
- Save & load systems (player progress, stats, settings)
- Core gameplay framework (Game Mode, Player Controller, components)
Each game system is modular, allowing you to expand, optimize, or network it later without breaking your project. I work in Unreal Engine 4 and Unreal Engine 5, combining Blueprint scripting for flexibility with C++ for performance and structure.
This gig is perfect if you:
- Need reliable gameplay systems
- Are tired of messy Blueprints or tutorials that don't scale
Message me with your project details and let's build systems your game can actually grow on
Get to know Martins O
Expert Unreal Engine 5 Multiplayer Game Developer Blueprint specialist
- FromColombia
- Member sinceAug 2025
- Avg. response time1 hour
Languages
English, Portuguese, German, Spanish
FAQ
What game engines do you work with?
Unreal Engine 4 & 5, using Blueprint + C++ for flexible, high-performance systems.
Can you create multiple systems in one order?
Yes, choose Basic (1 system), Standard (up to 3), or Premium (up to 5 systems).
Do you provide multiplayer or networked systems?
Multiplayer is an optional add-on. Default gig is for single-player game systems.
Will the systems work in my existing project?
Yes! All systems are modular, clean, and designed to integrate seamlessly.
Can you customize systems to fit my game mechanics?
Yes, each system can be tailored to your gameplay, combat, AI, inventory, and save/load logic.
Do you include documentation or setup instructions?
Yes, all systems come with clear setup notes and guidance.
Are the systems optimized and structured professionally?
Yes, I focus on scalable, professional architecture combining Blueprint and C++.
How long does it take to deliver a system?
Basic (1 system): 3–5 days, Standard (up to 3): 7–10 days, Premium (up to 5): 12–15 days.
Can you create AI systems for enemies and NPCs?
Yes, including modular behaviors, states, patrol, chase, and attack.
What if I need additional systems or revisions?
Optional add-ons are available; revisions are included per package, with Premium offering priority support.

