I will design 3d game environment unity and unreal engine level and terrain design


About this gig
I'm a 3D environment artist working across Unreal Engine 5 and Unity, building game ready worlds for any style realistic, stylized, or modular. My pipeline covers the full process: modeling in Maya and Blender, sculpting in ZBrush, and texturing with Substance Painter and Substance Designer.
Whether you need a focused environment artist for a single scene, full level design, terrain design for an open world, or a complete game map, I match the scope and style to your project not the other way around. Realistic environments, stylized environments, modular environment kits, I build them all with the same attention to gameplay flow, optimization, and visual polish.
What you get:
- Game ready 3D game art built for real-time engines
- Clean, optimized scenes with proper LODs and collision
- Terrain, props, lighting, and full scene composition
- Delivery matched to Unreal Engine 5 or Unity specs
Send me your brief, references, or concept, and let's build a game world worth exploring.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Martins O
3D Game Environment Artist, Unreal Engine 5 and Unity
- FromColombia
- Member sinceAug 2025
- Avg. response time1 hour
Languages
English, Portuguese, German, Spanish
FAQ
Do you work in Unreal Engine 5, Unity, or both?
Both. I deliver in whichever engine your project uses, and can work across both if your pipeline requires it.
Can you create any style of environment, or do you specialize in one?
Any style — realistic, stylized, low poly, or modular. I match the visual direction to your project rather than sticking to one aesthetic.
What's the difference between your three packages?
They scale by scene size and complexity: Basic covers a small focused scene, Standard a medium multi-area environment, and Premium a full open-world or multi-zone level.
Can you build a full open world map, not just a single scene?
Yes. Premium is built for larger scope — full terrain, multiple zones, props, and lighting across an entire map.
What software do you use?
Maya, Blender, and ZBrush for modeling and sculpting, and Substance Painter and Substance Designer for texturing.
Do you optimize environments for mobile as well as PC/console?
Yes. I optimize LODs, collision, and lighting based on your target platform, whether that's mobile, PC, or console.
What do you need from me to get started?
A brief, reference images, or a concept description. The more detail you share on style, mood, and scope, the closer the first draft lands.
Do you provide source files?
Yes, source files are available — just let me know if you need them included with delivery.
Can you work with my existing project or assets?
Yes, I can integrate new environment work into your existing project or alongside assets you already have.
How many revisions are included?
Basic includes 1 revision, Standard includes 2, and Premium includes 3. Additional revisions can be arranged if needed.

