I will create 3d game props, low poly, pbr ready, pixel art, 3d sculpting for printing


About this gig
Looking for high-quality 3d game props, low-poly models, or pixel art for your indie game, mobile app, or studio project? I create clean, optimized, game-ready assets built for real production pipelines, not just pretty renders.
What I Offer:
- Low-poly 3D game props with clean topology
- PBR texturing (metallic/roughness workflow) for realistic in-engine lighting
- Pixel art assets: characters, tiles, icons, and sprites
- 3D character and environment props optimized for Unity & Unreal Engine
- 3D sculpting for printing (miniatures, collectibles, statues)
Why Clients Choose Me:
Every asset is built with real-time performance in mind: optimized poly counts, clean UV unwraps, and properly baked PBR textures that drop straight into your game engine without extra cleanup. Whether you need a single prop, a full asset pack, or a detailed 3D sculpt ready for printing, I deliver production-ready files with attention to both visual quality and technical performance.
MESSAGE ME WITH YOUR GAME'S ART STYLE AND ENGINE BEFORE ORDERING SO I CAN RECOMMEND THE RIGHT PACKAGE AND TURNAROUND FOR YOUR PROJECT.
Let's Build Game-Ready Art That Performs as Well as It Looks!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Franklin Ayers
2D 3D Character Animator, Explainer Videos and Cartoon Ads Expert
- FromGermany
- Member sinceMay 2026
- Avg. response time1 hour
Languages
German, English, Punjabi, Vietnamese
My Portfolio
FAQ
Are your models game-engine ready?
Yes, clean topology, optimized poly counts, and proper UV unwraps for Unity, Unreal Engine, or any real-time engine.
Do you provide PBR textures?
Yes, full PBR texture sets (albedo, normal, metallic, roughness) are included with 3D asset packages.
Can you sculpt characters for 3D printing?
Yes, I sculpt detailed, print-ready 3D models with proper mesh thickness and support-friendly geometry.

